Controls:

W/A/S/D - Movement

'Space' - Jump

'Right Mouse Button' + Mouse Movement - Camera Rotation

'Left Mouse Button' - Activate Power-Up

(Post upload edit: Appears that the game doesn't render properly in Chrome. I suggest using Firefox, as the textures load properly. I haven't tested in other browsers.)

Basic demo for a 3D physics-based, marble-rolling platformer I'm working on. Screenshots are of the powerups.

9 levels (18 planned, with objectives for multiple playthroughs on each) , 3 power-ups.

If you've got a second, let me know what you think in the comments! Even if you hate something! I'll take any feedback. I know of some bugs/issues already, but at some point you just gotta get it out there.

Development log

Comments

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It's cool and somewhat relaxing :) The music is well chosen! I am playing it on a laptop without mouse which is really annoying XD I keep clicking the wrong mouse buttons^^
The power ups are sometimes hard to reach. Maybe they could be bigger^^ Or maybe I am just a boomer XD
It's fun to "charge" the marble in mid-air so that it flies super fast into whatever direction when it hits the ground^^
You could change the colors of the platforms for each level. This would be an easy fix for more variety :) 

Thanks for trying it out, and I really appreciate the feedback! 

The fact that mouse won't capture when embedded in a browser doesn't help with the controls either. Something I overlooked when deciding to go with the web route, but I just wanted it to be quick and easy for players to start up.

I agree with you 100% on the power-ups, and that the levels need more variety via mesh materials and skyboxes. I wish I could make the actual meshes for the levels more varied, but whenever I create a tri-mesh collision sibling for anything imported from Blender, the collisions would include invisible bumps that would send the player flying off even though the surface was completely flat.

Thanks again for checking it out and letting me know what you think! Getting feedback helps tremendously with both subjective issues and staying motivated!

With the mouse capturing I don't seem to have a problem. I guess^^ I don't have a mouse, so... XD 
Oh man, this mesh issue sounds awfully painful! I truly hope you will find a way to fix this  somehow. Maybe you will find another solution to your problem. I have never really tried 3D stuff in Godot, except for one animation.

My pleasure! I wish you well with your game :)